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Efficient Data Structures For Computer Graphics And Image Processing

Jese Leos
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Published in Combinatorial Maps: Efficient Data Structures For Computer Graphics And Image Processing
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Data structures are a fundamental part of computer science. They are used to organize and store data in a way that makes it efficient to access and process. In computer graphics and image processing, data structures are used to represent a wide variety of objects, including:

Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
by Pascal Lienhardt

5 out of 5

Language : English
File size : 91225 KB
Print length : 404 pages
  • Geometric objects, such as points, lines, and polygons
  • Images, represented as arrays of pixels
  • Meshes, which are collections of vertices, edges, and faces
  • Textures, which are images that are applied to surfaces
  • Fonts, which are collections of characters

The choice of an appropriate data structure for a particular application is critical to performance. A well-chosen data structure can make a significant difference in the speed and efficiency of an algorithm.

Data Structures For Geometric Objects

Geometric objects are a fundamental part of computer graphics. They are used to represent a wide variety of objects, from simple shapes like points and lines to complex objects like meshes and surfaces.

The most basic data structure for representing a geometric object is an array. An array can be used to store the coordinates of the vertices of the object. For example, a polygon can be represented as an array of points.

However, arrays are not always the most efficient data structure for representing geometric objects. For example, if the object is a mesh, it may be more efficient to use a half-edge data structure. A half-edge data structure uses a linked list to represent the edges of the mesh, and it can be used to perform a variety of operations on the mesh efficiently.

Data Structures For Images

Images are a fundamental part of computer graphics and image processing. They are used to represent a wide variety of objects, from photographs to medical images.

The most basic data structure for representing an image is an array. An array can be used to store the pixel values of the image. For example, a grayscale image can be represented as an array of bytes, where each byte represents the intensity of the pixel at that location.

However, arrays are not always the most efficient data structure for representing images. For example, if the image is a large image, it may be more efficient to use a pyramid data structure. A pyramid data structure is a hierarchical data structure that can be used to store the image at multiple resolutions.

Data Structures For Meshes

Meshes are a fundamental part of computer graphics. They are used to represent a wide variety of objects, from simple shapes like cubes to complex objects like characters and buildings.

The most basic data structure for representing a mesh is a half-edge data structure. A half-edge data structure uses a linked list to represent the edges of the mesh, and it can be used to perform a variety of operations on the mesh efficiently.

However, half-edge data structures are not always the most efficient data structure for representing meshes. For example, if the mesh is a large mesh, it may be more efficient to use a bounding volume hierarchy (BVH). A BVH is a hierarchical data structure that can be used to accelerate the processing of meshes by reducing the number of triangles that need to be considered.

Data Structures For Textures

Textures are a fundamental part of computer graphics. They are used to add detail and realism to objects.

The most basic data structure for representing a texture is an array. An array can be used to store the pixel values of the texture. For example, a grayscale texture can be represented as an array of bytes, where each byte represents the intensity of the pixel at that location.

However, arrays are not always the most efficient data structure for representing textures. For example, if the texture is a large texture, it may be more efficient to use a mipmap data structure. A mipmap data structure is a hierarchical data structure that can be used to store the texture at multiple resolutions.

Data Structures For Fonts

Fonts are a fundamental part of computer graphics. They are used to display text on the screen.

The most basic data structure for representing a font is an array. An array can be used to store the glyphs of the font. For example, a glyph is a small image that represents a single character.

However, arrays are not always the most efficient data structure for representing fonts. For example, if the font is a large font, it may be more efficient to use a font file format. A font file format is a binary file format that can be used to store the glyphs of a font efficiently.

Data structures are a fundamental part of computer graphics and image processing. The choice of an appropriate data structure for a particular application is critical to performance. By understanding the different data structures that are available and how they can be used, you can develop algorithms that are efficient and effective.

Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
by Pascal Lienhardt

5 out of 5

Language : English
File size : 91225 KB
Print length : 404 pages
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The book was found!
Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
by Pascal Lienhardt

5 out of 5

Language : English
File size : 91225 KB
Print length : 404 pages
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